
At this point a lot of our consideration goes into finding and exploiting synergies that might work especially well with our overall game plan. We want our deck to have an underlying theme that runs through it like red tape and not just a loose assortment of totally unrelated goals. Having up to 6 basic goals only brings us so far. Just remember that we can still sack cards of 1 or 2 goals that seem not so important vs our current opponent. I personally tend to keep my options open, being able to adjust.

For example if we decide to run no item destruction, this can really kick us in the behind vs certain opponents. The danger in specialising our deck more and more though is, that we may fall prey to specific counter decks. If we are playing a heavy burn deck for example we probably want to put more emphasis on direct damage and formulate the same goal more than once (2×6 cards for “Burn!!!”) or allocate more cards to it. We may also formulate less goals and increase the card count per goal.Ħ cards should be the minimum for any given goal, not the optimum or maximum in every case. Voila, after setting some very simple goals, the basis of our deck is complete! Let’s add 3 more good creatures to the mix then, that also help balancing out the resource curve: 3 Pack Wolf. I quickly realize I am only running 12 creatures, 6 of those high cost. I use the last 3 to balance my deck out as I see fit. Our deck is almost complete! I used up 36 of my 39 available cards. Those cards also play a very important role: Cards that are an easy decision for being sacced as resources!Įxample needed to be moved here due to maximum characters limit. Don’t worry about formulating goals that do not help against every deck. When thinking about these don’t forget about the Resource Curve of our deck.

With this principle in mind we can formulate up to 6 basic goals (6×6 = 36 out of an ideal sized deck of 39 cards) we would like to achieve with our deck. A solid basis to start from, backed up by game experience. Why at least six cards? One part gut feeling, the other part is even in round 1 you will have one of the cards that supports your goal in close to 3 out of 4 times. It derives from my own experience in which a goal represented with less than 6 cards in a deck of 40 is just not a reliable option if you are counting on those cards continually throughout a whole lot of matches. This principle is supposed to provide a quick and easy way to build, refine and double check a deck for the current 40c format.

A different deck size would have effect on all numbers, though the main idea would remain the same: Put at least X cards in your deck to support a specific goal, otherwise you won’t be able to achieve this goal consistently. The numbers are tailored towards a 40 card deck (hero + 39 cards). I – Getting started aka Motivation behind this Principle With this guide I would not only like to help newcomers to build competitive decks, but also offer veteran players a way to quickly review their deck’s reliability and structure.įormulate (up to) 6 basic goals for your deck and support these with at least 6 cards each. Shadow Era Six Steps to Building a Deck Guide by Cruxx
